王懿楊 室內(nèi)設(shè)計(jì) 本科預(yù)科
2021.06.03
在室內(nèi)設(shè)計(jì)方面,我更注重情感體驗(yàn),我希望我的設(shè)計(jì)能夠帶給觀眾更加深刻的感受。我的目標(biāo)是賦予所有的空間以特殊的意義。
《Tiny Dream Space》它的靈感來(lái)源于從小玩的可拆卸可拼接玩具。我希望通過(guò)改變大眾化的家具店的那種無(wú)趣感,讓年輕人和小孩對(duì)家具店產(chǎn)生興趣。最終空間由一個(gè)普通的廢棄家具店轉(zhuǎn)變?yōu)榱艘粋€(gè)具有童心、親和力的夢(mèng)幻空間。
《Embodying the space》則是一個(gè)更加概念化的空間設(shè)計(jì)嘗試。我從三組獨(dú)立的動(dòng)詞和形容詞出發(fā),將其與空間設(shè)計(jì)相結(jié)合,把它們連貫成一條故事線體現(xiàn)在空間形態(tài)上。
《Collective memory installation for empty nester》是為中國(guó)空巢老人設(shè)計(jì)的空間。中國(guó)空巢老人的問(wèn)題越來(lái)越嚴(yán)重,希望通過(guò)我設(shè)計(jì)的裝置可以為他們的生活帶來(lái)樂(lè)趣,緬懷過(guò)去帶來(lái)希望。在制作模型時(shí),首先嘗試了手工模型發(fā)現(xiàn)不能達(dá)到我想要的效果,所以最后選擇了制作電腦模型。空間由一個(gè)廢棄工廠改造成展廳,并在破損的墻體上添加的鐵絲架,為了支撐起老式電視機(jī),在電視機(jī)上播放著他們年輕時(shí)的回憶照。
最后一個(gè)項(xiàng)目《Breathe experience store》是一個(gè)商業(yè)中心的店鋪設(shè)計(jì)。店鋪的視覺(jué)效果是以綠色、橘色為主,白色為輔的純凈空間,強(qiáng)調(diào)空間的美觀實(shí)用與親近大自然并重,旨在繁華快節(jié)奏的商業(yè)中心里,不僅讓大人,也讓孩子們創(chuàng)造一個(gè)舒適,特別的購(gòu)買(mǎi)和體驗(yàn)的場(chǎng)所。
I pay more attention to emotional experience about interior design, and I expect my design could bring its audience the intended effects. I aim to endow all space with special meaning.
The Tiny Dream Space is inspired by the detachable and collapsible toys from childhood. I hope to spark the curiosity of children and young people in furniture stores by changing the monotonous atmosphere of mass-market furniture stores. Finally, transforming the space from an ordinary abandoned furniture store to a childlike, intimate, and dreamy haven.
In addition, Embodying the Space is a more conceptual attempt at spatial design. I started with three separate sets of verbs and adjectives and combined them with the spatial design, linking them into a storyline reflected in the spatial shape.
Furthermore, Collective Memory Installation for Empty Nesters is designed for empty nesters in China. The problem of empty nesters in China is becoming more serious, and I hope that the installation I designed will bring pleasure to their lives, allow them to remember the past,and bring new hope. When creating the model, I first tried the manual model and found that it did not work as expected, so I eventually decided to make a computer model. Space is a showroom converted from a disused factory. I added wire shelves to support the old television sets on the broken walls to show pictures of their youthful memories.
The last project, Breathe Experience Store is a shop design in a commercial center. The shop's visual effect is a purity space with green and orange as the main colors, complemented by white, which emphasis on aesthetics, practicality as well as closeness to nature. It aims to create a comfortable, unique spot for adults and children to purchase and enjoy in a busy, fast-paced shopping center.